Archive for January 9, 2011

First, I’ve ceased any official work for SEPRUS ( the company behind Revolution under siege) since the 23rd December 2010. So thr will not be one of the new features of the mod in the official version after the current ( 1.01b). I will insist, as I’ve worked on the AI for the official release of RUS, about the fact after the 1.01b patch, any change to the AI ( if any, I don’t know) will be the result of SEPRUS work, not mine. The AI improvements in my mod will not be retrofitted to the official version.

Then, Fatal Years will eventually take into account the incoming patch. That’s not to say it will integrate all the new changes, but only those whose I will esteem good for the game. What I dislike will be discarded.

In any case, the  new RUS. exe itself ( ie the program, not the data files) will be compatible with the mod and so will eventually be playable with the mod.

I hope SEPRUS will improve AI as I’ve done. I left them with the needed explanations to do so.

Fatal Years mod .99

Posted: January 9, 2011 in Rus Mod

Yes , a new version and this one has almost all the features I decided 2 weeks ago to implement, after switching back from official  work to modding.

This is the first numbered version and of course 0.99 number signifies bugs are very possible. The next weeks will be devoted to squash them. I’ve yet some other ideas but I will not implement them before having polished the mod and improved game balance and AI.

What’s new?

-the 2 new rules about Siberian Subfactions cooperation and  about Independences recognition option by Whites  (see precedent posts)

– Green units need less supply

– more tweaks on AI, especially Anarchists and Ukrainians ( and more to come after more tests)

– Requisitions give a little more money and Allied help a little less (game balancing purpose)

-Red partisans units move at normal speed but these units are prone to disband. They will reform in Ukraine, Kuban, Enisey areas ( AI is unable to split partisan units from stacks, slowing the whole stack; the new rule is a compromise to help AI whereas human player will not enjoy to use let’s say Kuban partisans in Siberia too long…)

You may download the new version from the Download box on your left.

Note ,7th August 2012: since the 0.99 release, Fatal Years has been greatly improved . The 1.07 version, available soon, will be yet more enjoyable than the 1.06.

Okay so I tested this mod. It seems far better than the current 1.01b.
The AI is improved,  especially for the Reds. The computer is now a much more formidable opponent.

 

http://www.ageod-forum.com/showpost.php?p=197818&postcount=7

 

It seems until now there are maybe 4 players having downloaded my mod. At least, I’ve satisfied 25% of them 🙂

 

 

To the difference of the two other factions, the Siberian side must figure the extreme diversity of his units; this diversity covers with the antagonisms very strong that mined the Kolchak’s effort of war that never (and didn’t try besides) succeeded in surmounting these internal oppositions in the reality.

To simplify, the Siberian player has two main groups: the first compound of the Legion Czech and the troops of the Komuch, weak organism mainly composed of SR and working for a democratic Russia. The second regroups all other troops, really” white ”

The Komuch, centered on the Volga, was rejected so much by the Reds that the Whites, that found them too leftist. Under various pressures, of which the least was not the red successes against the weak troops of the Komuch, this movement ends up accepting to melt in one “Directory” where Kolchak ends up taking the direction by a coup in November 1918, putting an end to all autonomy of the Komuch. The Czechs took pretext of this evolution to leave the Front and to take garrison in Siberia.

In the official game, the arrival of the Directory,  then Kolchak rise on power are stationary and always occur, to the same dates. On the other hand the player is free to concentrate all his units on the Volga since the first tour. In short, at a time the player has no choice and is free in a mandatory historic setting to achieve an impossible strength concentration actually.

New rules :

During the first three towers, the Siberian player  can choose a no-historic option. This option makes then uncertain the creation of the Directory and the Kolchak ‘s seizure of power. Until  the Board of directors is formed, the circulation between the Siberian zones and the Ural is impossible. Until Kolchak hasn’t raised himself to leadership, the Czech units remain available. After the political takeover by Kolchak, the allied help and the losses of cohesion of the Siberian troops will be more or less important, importance revised  every 6 months.

Explanation: the player chooses with this option the unknown, gets the longer presence of the excellent Czech troops, and must expect to a unforeseeable variation of his resources in the future, not necessarily in worse besides.. But the result of a non historic choice must remain unpredictable

If the Siberian player doesn’t choose this option, the official system applies. The player knows the future chain of events and the consequences but loses the possibility to concentrate all his/ strengths on the Volga during the summer of 1918.