Since SVF 2.0 progress has been delayed by the difficulties arisen with the release of the official legacy patch ( and I’m waiting a few more days before being sure the legacy patch will not be patched once more), I’ve got more time for FY and ROP. I’m expecting too the official announce about next AGEOD game , that could be AACW2. If so, modding AACW 1 would become rather pointless,. If not, keeping AACW on the old official engine could be superseded by a portage on a newer version of the engine. I will use my free time in the most proficient way. I’ve a growing interest both for the Finland scenario in RUS ( the AI files in the official release are mine, but with one more year of experience, I think it could be better done) and for Drang nach Osten.
Archive for the ‘ROP mod’ Category
If all goes well I should release Sunday a new manual for Fatal Years ( eh, it’s alive, up to date with the last version…). 1.08 new partisan feature, based on unit spawning I’ve implemented in SVF 2.0 should come next month.
SVF 2.0 will get maybe a first manual draft, and certainly a revised version of Foreign entry mechanisms, as I’m yet thinking about.
Next month will be certainly devoted in part to …. ROP. I will use it for my explanations about AI events….
Back to play tonight SVF 2.0. Remember, any report helps me tremendously by sparing me time to test and check…
SelectFaction = $ROM
SelectRegion = $Roma
StartEvent = evt_nam_SLV_menacing_Roma_AI_ON|1|0|NULL|NULL|$Roma|NULL
Conditions
CheckAILevel = 1
MinDate = -073/06/01
SelectFaction = $SLV
SelectSubUnits = Region $Roma;FactionTags SLV
EvalSubUnitCount = >=; 10
Actions
SelectFaction = $ROM
AI.SetLocalInterest = $Roma;800
SetEvtOccurs = evt_nam_SLV_menacing_Roma_AI_OFF;MaxOccurs;1
SetEvtOccurs = evt_nam_SLV_menacing_Roma_AI_OFF;CuOccurs;0
EndEvent
SelectFaction = $ROM
SelectRegion = $Roma
StartEvent = evt_nam_SLV_menacing_Roma_AI_OFF|0|0|NULL|NULL|$Roma|NULL
Conditions
CheckAILevel = 1
MinDate = -073/06/01
SelectFaction = $SLV
SelectSubUnits = Region $Roma;FactionTags SLV
EvalSubUnitCount = <=; 1
Actions
SelectFaction = $ROM
AI.SetLocalInterest = $Roma;200
SetEvtOccurs = evt_nam_SLV_menacing_Roma_AI_ON;MaxOccurs;1
SetEvtOccurs = evt_nam_SLV_menacing_Roma_AI_ON;CuOccurs;0
EndEvent
SelectFaction = $ROM
SelectRegion = $Roma
StartEvent = evt_nam_SLV_menacing_Roma_AI_ON|1|0|NULL|NULL|$Roma|NULL
Conditions
CheckAILevel = 1
MinDate = -073/06/01
SelectFaction = $SLV
SelectSubUnits = Region $Roma;FactionTags SLV
EvalSubUnitCount = >=; 10
Probability = 33
Actions
SelectFaction = $ROM
AI.SetLocalInterest = $Roma;800
SetEvtOccurs = evt_nam_SLV_menacing_Roma_AI_OFF;MaxOccurs;1
SetEvtOccurs = evt_nam_SLV_menacing_Roma_AI_OFF;CuOccurs;0
EndEvent
SelectFaction = $ROM
SelectRegion = $Roma
StartEvent = evt_nam_SLV_menacing_Roma_AI_OFF|0|0|NULL|NULL|$Roma|NULL
Conditions
CheckAILevel = 1
MinDate = -073/06/01
SelectFaction = $SLV
SelectSubUnits = Region $Roma;FactionTags SLV
EvalSubUnitCount = <=; 1
Probability = 50
Actions
SelectFaction = $ROM
AI.SetLocalInterest = $Roma;200
SetEvtOccurs = evt_nam_SLV_menacing_Roma_AI_ON;MaxOccurs;1
SetEvtOccurs = evt_nam_SLV_menacing_Roma_AI_ON;CuOccurs;0
EndEvent
http://www.ageod-forum.com/showpost.php?p=223872&postcount
Yes it got unnoticed ;-), but since 2008, as I’ve fixed that for AACW which was suffering the same trouble. In a nutshell, cohesion values are too high in AGEOD games.
To fix this, you need to change in each model chesion, health and cohesion losses when a hit is scored. It’s an important work, to be completed by the tweaking of the chance for retreat in the Gamelogic setting option. In any case, this latter change only will not work well.
For RUS, I did nothing about…And I don’t think I will. First because I’ve lowered many cohesion values, then the results are suiting rather well the loss rate in RCW, even if realism is distorted. Battles were less bloody but attrition very much higher. Now, having each turn 90 %of units affected by attrition wouldn’t be a very fun gameplay feature and the AI, using more moves than a human player, would suffer a penalty here.