I’m currently in the mid of the process to add some railroads on the map, and my pitiful gfx skill transforms this in a herculean task:
There’s some work yet to add to get an acceptable result.
Then there are a few heavy changes on the to do list: Kazakhstan, ending Siberian setup, remodelling the industrial options, take a closer look to Cheka units and role. I don’t know yet for this last item if it will fit the bill for the 1.09. Being open minded, I ‘ve read all proposals about in the Age system and tried to get inspiration from other games, without finding a solution for now.
All the other features I’ve exposed since my return a few days ago don’t come from etheral. They are the result of a rather long maturing period and by taking distance with the AGE engine. Cheka is one of these points that need to be carefully and patiently ruminated, until a simple and accurate portrayal surfaces. The mine system is something which was in formation a few months ago, however under cumbersome ways altering gameplay. A fresh look is what we need to design new ideas; otherwise, we just generally rinse and repeat the old formulas, with more details, only with more details until these burgeoning small additions blur and even destroy the main principles.
There will not yet be a diplomacy system in FY 1.09. The views are defined, but the AI events aren’t. About AI, the last BIG thing I’ve must achieve for 1.09 is the adaptation of AI to the new FY version. It should be rather short, but an AI is always a deception in itself, so I may just cross my fingers.
I’ve run today 2 turns of the GC. The debugging has been very quick. Yet the beta version, coming after this alpha prototype, will require a crucial work on balance, as I guess many values, especially for supply, will be in want of finetuning. You want to know the secret of a good game? Lenght of playtest. Anything under 3 playtest months can’t address balance or AI…
I hope to release the beta at the end of September. I expect the finalized version of 1.09 around May 2014. Or June if I nail the Cheka concept 😉