How Naval mines will work in the next FY version

Posted: August 28, 2013 in Uncategorized

Mines will be units with no movement allowance, low hide value placed in some naval regions, like Petrograd.

No movement allowance, because I don’t want to force players to move mines. So the mines will be created only in harbors owned by the faction.


No battle value too. An event will just fire randomly to destroy enemy naval units present in the mined regions.

The most knowledgeable in the RCW could object mines on the Dvina were drifting from Kotlas to Archangelsk. That’s why an event will randomly move mines from Kotlas to Archangelsk….

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