Archive for January, 2011

Fatal Years version 1.0

Posted: January 30, 2011 in Uncategorized

Yes, 1.0, at last.

The test doesn’t show any major bugs, features are in place, so it’s time to consider Fatal Years as almost achieved 🙂

 

That’s not to say there will not be some fixes in the next days  🙂

 

What’s new?

 

I’ve mainly be struggling on AI behaviour in Ukraine. And that’s rather tricky, because the generic AGE AI hasn’t been updated to deal with more than 2 factions opposition. Sadly, the only way to deal with the major new feature of RUS is to improve AI by event, which is cumbersome to say the last. I hope to have found a way, but I guess much more work is needed for getting a better AI in that area….

 

Fatal Years 0.9999 is ready!

Posted: January 28, 2011 in Rus Mod

What’s new?
Some bug fixes.

Creation of  Southern White Brigades to ease the recruitment burden and help the AI to equip its units with artillery.

improvements to the AI in Ukraine.

The version is available from the Download box, to your left.

My last test game: January 19, playing Southern Whites. I’ve forgotten to garrison Ekaterinodar….

Pesky Red Partisans…. 🙂

The patch is available in the Download box to your left.

 

Download the Events file and extract it.

 

The patch fixes a few bugs, and will delay entry of Armed forces of Finland, Caucasus and Balt minors until  these nations join the Civil War. Southern White player will have a less cluttered replacement screen 😉

nuff said… 🙂

Patch for Fatal Years

Posted: January 25, 2011 in Rus Mod

This patch fixes some glitches in the events (mostly AI).

Download the events.exe file in the Download box and run the file ( autoextractible rar archive)

Fixed a bug for Siberian unhistorical patch.

 

Added some events simulating infighting among Siberian Faction.

Land Reform and NEP will cost less money but will now cost 3 EP each.

File may be downloaded from the Download box to your left.

The mod may be downloaded from the Download box to your left.

 

What’s new?

Fixed some bugs

Tweaked AIs

16) New rules for Regional Decisions

After having read a lot on the forum, I am going to integrate a new system for the White and Red Regional Decisions.

For the White, the present system is incomplete and illogical. Indeed, you can press the peasants simultaneously and can promise them an agrarian reform that makes them more faithful. I am willing that the peasant is naive and that it works a few months, but it seems to me that soon your promises won’t be more believable. However, in the game, they remain similar in their effects all along the game. New system: at start, the White don’t have any Decisions Regional Agrarian Reforms. They have to their disposition 4 requisitions and 4 conscriptions. They can buy by option 2 agrarian Reforms by two times, either 4 to the total, for a cost of 3 NM and 20 EP every time between June 18 and March 19, 5 NM and 30 EP between April 19 and December 19, 7 NM and 45 EP from January 1920. This increasing cost represents the disastrous effect of your first requisitions on the credibility of your promises, and in second place avoids the exploitation of the game system while requisitioning the first months a lot before pacifying the population. These agrarian Reforms are more powerful than the present ones and will raise the loyalty more quickly. But in counterpart, Whites will lose the requisitions and conscriptions, that will pass to 3 maximum every time, then 2. The choice is irreversible for the white player who should bet on the future and hope that the allied help will continue.

If Siberian player chooses the unhistorical path, he gets one free Reform Regional policy.

For the Communists, an option to win the peasants’ hearts and minds will also be open. The Communists start with 6 Requisitions, 6 conscriptions and 6 Tchekas. If they choose the new Decision “NEP”, (bad title but I look for a better of it) then they will benefit from a new Regional Decision that will have the same effects and the same cost that Agrarian (and therefore more powerful than Tcheka) Reforms. Besides the number of subversion will be increased to 10. On the other hand, the maximal number of requisitions and conscriptions will lower 2 every time and the Tcheka decisions won’t be more usable. The cost of this option will be the same that for the White (the decrease of NM being the result of the decrease of the state of mind of the militants of the Party). Tcheka resuls are very less important now.But Tcheka doesn’t cost anymore NM losses. Cheap but weak for restauring loyalty, when “Nep” is potent and costly…Fatla Years leaves you the choice. There will for all factions some other benefits: Red choice of Nep could slighty decrease the Allied Intervention Level, whereas White Land Reform will increase it. Red Nep will hinder Tambov revolt in 1920. Both sides will get too randomly some EPs, in order to represent the political gains for your faction in public opinion. Avoiding reforms will earn on the contrary some slight random gains in NM, representing the approval of your core political group for enforcement of an harsh policy against these damned peasants, who were despised by all factions….

17 ) The German FreiKorps in the Balt States.

The German FreiKorps will appear henceforth solely in the Balt States as independent, playable faction by AI. They pursue their own political agenda , that is to take the control of the Balt States. They are, as the Ukrainians, enemies of the White and Communists After 1919, they will randomly be removed, as simulation of the pressure allied on Germany. If the FreiKorps control both Kaunas and Riga at a time, the Southern White player will lose every turn some EP. This loss forces the the Southern White player to worry about Balts… and simulates the concern of the Allies that fears all resurgence of pangermanism as that the propaganda success that the Communists could get from the FreiKorps success, that used like cover to their action Anticommunism.

18 ) Siberian Whites corruption

To simulate corruption in the White Siberian regime, this faction will randomly lose some EPs. If the unhistorical path is chosen, this loss should be less frequent.

After having read a lot on the forum, I am going to integrate a new system for the white and red Regional Decisions.

For the White, the present system is incomplete and illogical. Indeed, you can press the peasants simultaneously and can promise them an agrarian reform that makes them more faithful. I am willing that the peasant is naive and that it works a few months, but it seems to me that soon your promises won’t be more believable. However, in the game, they remain similar in their effects all along the game.

New system: at start, the White don’t have any Decisions Regional Agrarian Reforms. They have to their disposition 4 requisitions and 4 conscriptions. They can buy by option 2 agrarian Reforms by two times, either 4 to the total, for a cost of 3 NM and 20 EP every time between June 18 and March 19, 5 NM and 30 EP between April 19 and December 19, 7 NM and 45 EP from January 1920. This increasing cost represents the disastrous effect of your first requisitions on the credibility of your promises, and in second place avoids the exploitation of the game system while requisitioning the first months a lot before pacifying the population.

These agrarian Reforms are more powerful than the present ones and will raise  the loyalty more quickly. But in counterpart, Whites will lose the requisitions and conscriptions, that will pass to 3 maximum every time, then 2. The choice is irreversible for the white player who should bet on the future and hope that the allied help will continue.

For the Communists, a option to win the peasants’ hearts and minds will also be open.

The Communists start in 6 Requisitions, 6 conscriptions and 6 Tchekas. If they choose the new Decision “NEP”, (bad title but I look for a better of it) then they will benefit from a new Regional Decision that will have the same effects and the same cost that Agrarian (and therefore more powerful than Tcheka) Reforms.  Besides the number of subversion will be increased until 10. On the other hand, the maximal number of requisitions and conscriptions will lower 2 every time and the Tcheka decisions won’t be more usable. The cost of this option will be the same that for the White (the decrease of NM being the result of  the decrease of the spirit among   the militants of the Party).

Fatal Years v 0.998 ready!

Posted: January 19, 2011 in Rus Mod

This version is compatible with 1.02a official patch.

What’s new?

mostly fixes, some improvements to Siberian AI, AIS in Ukrainian Theater and implementation of most the new features of the official patch.

The mod is available from the download box to your left.

SVF is almost done

Posted: January 19, 2011 in AACW Mod

Of course almost is the essential word 🙂

CSA AI is done, Northern AI is too but only for te Eastern theater. I’ve yet to test it, and take a closer look at the map.

So release is postponed for a few days.