Early December 1918:
Among the most unknown political entities born during the RCW, I’m pleased to present you the Belarus National Republic.
http://en.wikipedia.org/wiki/Belarusian_People%27s_Republic
The Belarus National Republic lost Minsk the 10th December 1918. In game term, a few Green militia units should figure convincingly this short-lived State…
One Red Army is forming at Smolensk.
Let’s come to more serious affairs: Ukraine first is now playable. Southern Whites have immediately advanced into Donbas:
Facing them, Makhno and his Anarchist. InFatal Years, Anarchist are an AI driven faction at start. They move and fight by themselves, without being manned by the Red player. When the Red player plays the alliance option, they become part of Red Army….Until the alliance is broken. They return to the status of AI faction…And they fight rather well 🙂
French expedition to Ukraine has landed at Odessa.
As I’ve explained before, French and Greek troops in Ukraine are too an independent faction, except if Whites may get control, with very high AIL. French normaly are fixed, except if the AIL is very high.
Why an independent faction? It’s the best way to avoid the official version fantasy about Allied troops running everywhere or fighting in Baltic in the same line than German Freikorps.
Ukrainian of course, have their AI factions too. yes factions. The UPR and the Galician force. AI will move them…Galicians aren’t represented in the official game, a very heavy omission, as they were amongst the first opponents to Poles.
http://moddercorner.com/2012/08/08/why-fatal-years-has-much-more-independent-factions-than-the-official-version/
With my partisans, of low value, I try to enter Kharkov. I’m sending a few divisions to bolster my Ukrainian Army Group.
Tsaritzyn: tried to attack with Stalin. Ugly defeat.
More: Krasnov has come North, the Cossacks are circling Tzaritsyn…The White AI is maybe targeting the Red Verdun…
BTW, I use Historical attrition for anyone: me and AI. AI seems to keep sufficiently wise in winter to face the historical attrition effects.
Volga:
After their retreat from Penza, the Czech stack has garrisoned Samara.
Samara is now too well defended for a simple raid. I’ve yet to take Syzran first.
Czech withdrawal is randomized in FY. Let’s say you need 6 on a 6 dice roll ( simulated by events). I’m an old boardgamer, and this system allows me to create modifier events, like low or high morale, allied pressure: more info here
http://moddercorner.com/2012/07/31/czech-legion-presence-and-withdrawal-in-fy/
I’ve yet received full load of men, WSU and money. The Red Army expands itself. I will need it. No time to be bored in FY.