Archive for the ‘News bout Ageod games’ Category

AJE AI scripts

Posted: August 25, 2012 in News bout Ageod games, Wargaming

As I know some beta of AJE are sometimes coming here, Imho the followingAI command is wrong

AI.SetAggro  = $Theater_Hispania;-95;$Theater_Gallia;-95;$Theater_Italia;150;$Theater_Illyria;50;$Theater_Macedonia_Graecia;50;$Theater_Thracia;100;$Theater_Asia_Minor;750

AI.Setggro doesn’t allow negative values ( unless things have changed of course). It would rather be AI.ChgAggro.

For those interested, there are AI events files. It’s a little more developed than in PON, and should produce a not fully dumb AI. I believe my own way produces a much less scripted AI, now of course, I may be wrong. Only play will tell the truth. To have played with this sort of scripting for SVF  3 years ago, it gives some results without reaching the current state of AI in Fatal Years.Let’s hope I’m wrong!


Posted: August 25, 2012 in News bout Ageod games, Wargaming

pre-ordered it: the version at 19,9, not priced at 250$…. Going to take a look at the date files. I read what others do, it gives me ideas :-). Curiosity is the basis of knowledge, like selfisnesh the father of ignorance.

The danger of endless and superfluous details, like described pancake supply mod, has found a real illustration in PON for coal pits, which needs to extract coal….coal. And when coal is lacking….

It would have been both safer and simpler to have determined the coal production to 11 rather than 12…Or to have tested the game before release…Or to have foreseen such issues…PON design is just adding details for details…Alas.

from the dev:

Indeed, the difficulty comes from playing the historical loser, not winner, but we are adding events to help the AI in case you want to play the Prussian. Not sure this will be enough for an extremely challenging game though!

Froma second one:

There is no economic game like in the GC, but we are improving the scenario to include some “war economic” so you can buy new forces and/or repleacements yourself.

Yes. BTW, why to have not done this before selling the DLC?They are selling promises

There will be ( at last) economical crisis in PON.

IMHO, much of the data trouble will be gone too. After having discarded for years the necessity to use some tools to fix data errors, AGEOD has  finally recognized releasing a game with broken chains of events for Japan and Prussia was to be avoided.

No insight about improvements for the unsatisfying diplomatic subsystem.Let’s hope.

But it will remain the main trouble: the 1,680 turns coupled with long turn resolution. A fatal combo. The interaction betwwen the different subsystems is yet under question, and I’m a little scared by such replies:

In the next version, Paris will NOT be transfered to the rebels on the Paris Commune event… that was the source of this problem…


Because the problem has been seen from the Prussian side. What a Commune whose Rebels don’t control Paris give when you’re playing France?Another problem?

is maybe under work here:

At least, from this beta thread, someone has come to read this blog. Thanks to him. And good luck for using AI events. A lot of work. If only one day, AGEOD releases a game I may FULLY PLAY against AI ( not play , FULLY PLAY, there ‘s a difference between) I will be happy. After all, why should I spent my free time for improving a game I’ve bought? And why I should think in the same time  they are the best ?

Then NCP2 with a real AI, a 1862 patched DLC with new AI events? I’m thrilled.



Edit: these last week, I’ve been read from this beta thread too:






Never my blog has been so frequented and FY so much downloaded. Oh , of course, they are very small numbers, but for FY downloads, they just are those I searched since a few months: around 100 downloads to give me the chance of real input about bugs, possible improvements, etc.

Then I ‘ve got the strange feeling FY is essentially achieved. Of course, an unexpected important bug can’t be excluded, and there are possibly yet minor ones. Moreover, balance remains to be fine tuned. But FY has given me since the start of this week the feeling I’ve created what was needed to get the RCW game I wanted. Some ideas have surfaced during the last 3 weeks, as always, ideas are created much often when you work on your project. Some were unexpected by me and have required a lot of scripting. But this is past, and they’re working pretty good. I’m especially proud with the Red military reform option which solves much balance troubles at the start of the game as much as giving all his place to the fundamental role of Trotsky in Bolshevik victory ( of course, a little less than Leon was thinking of himself, 😉 )

Thansk for Baris, who has been unvaluable for the winter 1918 debug, Keke for the next years, Ricco who is the only French daring to play a mod in English, Kev_Uk who has done some very useful remarks, Nikel for his portraits and documenation and my apologies for all I’ve forgotten to mention.

So full speed ahead now on SVF. Next week, I will start to talk a little more about SVF. Of course, you will have either to come here or to the AACW Matrix forum to get info about it. I’ve deactivated my Ageod login a few days ago, and considering the wonderful commentaries of AGEOD/SEPRUS members (:-), I’ m just happy to have lost my addiction to this board.

AGEOD/ SEPRUS should be more concerned with these posts, from today on the Paradox board:

Some will maybe not have access to the registered Paradox forum so let just say when a low activity forum has so much posts praising game concepts and pointing out flaws, they are maybe some questions to solve before arguing about negative posts…In any case, we ‘re all the only ones to blame for our own failures. And ” guerilla” just reminds me how any side is calling “bandits” his opponents.

I will remove in a few days the “Rafiki posts” on my blog. This stuff is just a temporary reply to the soap opera AGEOD has started yesterday alone in a general moderating effort they would love to expand to my blog :-). But they have nothing to fear: I will not start a guerilla against AGEOD on the Web, in any forum. I’m satisfied to have been confirmed that they are unable to refute the facts I pointed out, preferring the usual blend of victimization and self esteem on the motto: “we’re small, without us you wouldn’t have this sort of games, etc”. Unfortunately, considering PON current state we haven’t the game. We have however 20$ less ( 40 for me as I bought it twice). When you’re too small to create something, do smaller games.AGE 2.0 ( PON being AGE 3.0) is in better shape but obviously patch for any 2.0 AGE game is creating new bugs, hardly a pleasant situation. Now I know I was right, I may go away in peace with myself.

Maybe next game will be good, or at least a success. Maybe they will have improved, maybe they will have luck. That’s all I hope for them. But not with the same configuration, the same methods, the same men and the same belief customers have to be grateful to them.

Edit: personal note read. An excellent day until the end 🙂

Back to game. I’ve to save Tzaritsyn now 🙂


Edit: I’ve saved Tzaritsyn. And today, I’ve read this: if the poster is right, it’s just amazing:


Sorry. Couldn’t resist. Too much fun.

Of course, as usual with SEPRUS, the new patch 1.03a has fixed some bugs…and introduced a new, affecting only battles display during the turn resolution:

From time to time, SEPRUS should play RUS. It could help debug process   Obviously this sort of bug is glaring after only 2 or 3 turns…

BTW, the same for AGEOD 1862 DLC for PON…

Indeed, bugs mentioned just prove Neither the Anaconda plan variant nor the GBR intervention were tested. Or if they were, no one has looked at the Scriptreport file… I know, they are small team, they can’t do anything…But 1862 is a rather simple scenario for a game undertaken 5 years ago…and sold.

Maybe it would be time for a change in testing process…

And for those having considered me rather harsh with the current SEPRUS team, I will just remmber the records of 1.03 version until now:

– 1st patch with major bug ( no winter in Russia)

– 1st hotfix with frequent CTD

– 2nd hotfix with a few other bugs

– 1.03a with this new bug…

It would be a free product, I would have no objection. But it is a 20 $ purchase…



(As a side note I noticed this bug at my first turn, but I remained mute about as I was running my mod and not the official version, waiting confirmation it is a official version trouble).


Rather short review, benevolent and destined to rather mainstream audience. The B rating is largely due to the complexity of the engine, but the reveiwer may be commended to know his stuff about AGE engine.