This version is compatible with ongoing games.
It changes only the bonus given by Xp gains for units as described below. The settings have been exported lately by AGEOD and, as often, changes are huge and undocumented, or at least not officially commented….
Here the new setting for xp bonus
expAutoGainXPChance = 2 // % chance per turn to gain 1 xp
expAutoGainXPMaxLevel = 1 // max level that can be reached with autogain (VGN = 4) Only 1 Xp level gain per game without battles or events
expGainPtsOffFire = 50 // gain in hundredth of points to a given stat. Rounding to 1 starts at 0.50 1 point for offensive fire each 2 xp levels ( 2 stars)
expGainPtsDefFire = 50 idem
expGainPtsInit = 25 1 point for offensive fire each 4 xp levels ( 4 stars)
expGainPtsRange = 0 // VGN is 0
expGainPtsROF = 10 //1 point for offensive fire each 10 xp levels ( 10 stars)
expGainPtsDisc = 35 1 point for offensive fire each 3 xp levels ( 3 stars)
expGainPtsAslt = 50 1 point for offensive fire each 2 xp levels ( 2 stars)
expGainPtsPolice = 35 1 point for offensive fire each 3 xp levels ( 3 stars)
expGainPtsPatrol = 35 1 point for offensive fire each 3 xp levels ( 3 stars)
expGainPtsEvade = 35
expGainPtsCoh = 400 //3 for VGN 4 cohesion points for each Xp level
expGainPtsDetect = 7
expGainPtsHide = 7
expGainPtsAirRec = 50
expGainPtsAirCbt = 100
expGainPtsAirBmb = 100
Yes, explaining new rules is good.