Playing Reds in Fatal Years

Posted: September 23, 2011 in Rus Mod

Playing Red side in FY may seem easier than siding with Whites at first glance.

 

After all, you have at your disposal a central position and sheer mass of men and weapons: 6 requisitions and 6 conscriptions delivering more than the White Regional policies:

 

 

Here the results of a full use of 6 requisitions and 6 conscriptions. A whole lot of new divisions to hammer Whites.

 

Let’s add several options to your disposal , like propaganda to rise NM,and the game seems easy indeed.

 

FY has tried to reflect the flaws who hampered the Red war effort. beyond mediocre leaders in general, like in the official version, your units will begin at very low cohesion levels, forcing you to get a large numerical superiority, especially against Southern Whites and Polish seasoned armies.

 


Let’s add you will have to win before the end of 1920, as Whites will receive from this years VPs each turn. You will be under menace of Allied full scale intervention, Finland involvement, and Green rising revolts as you will use the Regional policies to get your massive armies.

 

So one of your goal will be , as in reality, to create a core of experienced troops , to be used on crucial points. They will come from XP earned into battles and of course use of the Trotsky military reform, even if at first, this option will have negative consequences on your NM.
During the first year,you will have both to be cautious and aggressive.  main choices must be done: Siberians or Southern Whites? Southern Whites are tougher but their territorial tenure is so small at start they may seem a valuable objective, when Siberians are so prone to decay by their internal dissensions. However, as long Siberians are controlling Samara and Kolchak isn’t in power, Green loyalty may rise in your areas, increasing revolt risk after.

 

The second great choice is the strategy in Baltic area. More later 🙂

Comments
  1. Pat Cleburne says:

    Finally tried my first Red campaign. My only problem is with how easy it is to hold Ekaterinodar against the AI. Just fall back with all those forces, dig in, and turn on hold at all costs. I started a 2nd new game just to see, and it’s too easy to hold E-dor into mid 1919. (ie when your supplies run out). 40k+ troops under Sorokin can mosttimes hold against what the AI throws together in 1918. Keeps my morale high after repeated victories and destroys the southern whites.

    I think if you locked the Kalnin column for 2-3 more turns it would fix the problem. Lock Sorokin for an extra turn maybe? Just make it harder to comine the 4 Taman stacks into a super defense stack. As it is, you can comine Sorokin/Kalnin on turn 2, the north Caucasas units on turn 3 and the Taman units on turn 4-5. The whites are screwed if you get to that point.

    I’m playing +2 difficulty, +1 activation, and +3 detect so I’m not exactly cheating the AI.

    • Clovis says:

      The next version I’m currently testing has addressed the trouble. In fact, Ekaterinodar shouldn’t have a supply depot ( which is in AGE engine producing supplies and ammo). Supply sources in Northern Caucasus were coming, especially for ammo, from Tzaritsyn and Astrakhan.

      Now, the Red supply depots will be replaced with 2 more wagons. Grozny is back to supply depot level 1. Of course, the current ammo bug is playing a role too, but the las=ck of general supply will come sooner.

      In my own test, S Whites have taken Ekaterinodar, Novorossyisk and Grozny by November 18, at +2 bonus in FOW, and normal settings

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