Archive for January 8, 2011

In the official version, this event presents two major shortcomings: it is historically unbelievable and it ruins the balance of the game.

Indeed, while applying a penalty of -40 to NM, the official version limits  the option to  a winning white player. Only such a situation permits to support such a decrease. However, it is absolutely unlikely that the White carrying away would have granted their  independence to the minorities of the former Empire. On the other hand, a white player in such a situation only has interest to play this option, since the penalty will be compensated by the contribution of numerous troops and placed ideally, around Petrograd.

So the  Fatal Years new rules:
1)    The NM level of Southern White is superior to 75: the option lowers NM by 20 immediately. BUT so much that NM level of Southern White remains under  115, this one loses every three months 10 NM.
Thus, the white player should bet on the future: will the renforts allow him them to recover the level that permits to avoid the penalty quickly or will his NM descend it inexorably?

2)    The NM level of Southern White is lower to 75: the option lowers NM by 10 immediately. BUT so much that NM level of Southern White remains under  100, this one loses every three months 5 NM.
The penalties are less strong, but the white player is already weak, and  at risk of  the  same progressive elimination. However, the option remains possible for a hard pressed player, without becoming a no brainer under of 60, with a risk of defeat here very strong.

Explanations: besides the aspects of obvious balancing, that make that the option becomes only attractive after mid-game or in case of situation of weakness characterized, the historic explanation can sum up thus: the core hard of white support doesn’t immediately divert itself from the leader who dared to jeopardize empire, but detaches itself slowly, except if the victory satisfies it. It explains the lower penalty if the NM is already weak, the NM level representing the core hard of the support existing then.

There are 2 sort of wargamers…

Posted: January 8, 2011 in Rus Mod, Wargaming

Those who like to know all the computation and the outcome of future events, for doing precise computations

And those who prefer more variability in the outcome, random events….

In the next version of Fatal Years players of the Siberian White faction will have the choice between this 2 options…

More later…