Interesting article about AI

Posted: November 5, 2012 in Wargaming


3 points I fully agree:

The AI has failed if a player considers it to be either 1) too random, or 2) dumb.

What the AI does is less important than what the AI seems to do

A designer needs to spend significant time and effort establishing what the goals and focus should be for all systems – the AI is no exception. Simply handing off this to a programmer is usually a recipe for disaster. The job of a programmer is to write code that is efficient, robust, and easy to maintain – it’s a designer’s job to ensure the in-game experience is fun. Those goals do not naturally align. When no direction is given, programmers will typically architect and code a system just like they always would.


The third is very relevant for current AGE system. You can’t design a real good game without addressing AI.


  1. Clovis says:

    Clearer yet on my favorite pet idea:

    “That’s a good way of putting it. AI is not something completely divorced from the game – a layer that just sits on top of everything else. It needs to be woven into the design, so that the two work together instead of compete with one another.”

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